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Tag: survival

Phantaruk update 1.4.1

Phantaruk has just launched this week and we are working on some minor issues reported by the community. This new update fixes a lot of things and brings even more updates to the game.

Here is a full list of updates, changes and fixes for the 1.4.1 update:

#Major news:
-added German language version

#Minor news:
– added improved game save file versioning
– DoF enhanced while listening to audiologs

#Changes in AI:
-improved Phantaruk behaviour
-fixed issue with Phantaruk not showing on some levels
-fixed issue with Phantaruk spawning in front of the player

#Changes in UI / Texts:
-fixed small text issues
-fixed gamma settings issue while using gamepad

#Changes in gameplay:
-fixed object collision issues
-fixed minor AudioCube issues
-fixed issue with flashlight battery status changing between levels
-fixed issue with elevator leaving without the player
-updated the default gamepad controls
-fixed minor achievement issues
-fixed burnt-hand texture issues
-fixed game crash issues
-fixed minor audiolog issues

#Changes in level design:
-updated triggerpoints of some events
-updated location of some of the objects in the game
-fixed issue with flames not damaging the playes on one of the levels
-fixed minor decal issues
-updated the amount of syringes on every level
-added improved minor visuals on the first level

#Changes in audio:
-fixed minor music issues
-fixed minor sound issues

#Changes in animations:
-fixed the tattoo scene blur effect

 

Phantaruk update 1.1.0

Update 1.1.0 is live and we are a step closer to the release of our game Phantaruk. We are working hard on fixing bugs and adding new features. We want Phantaruk to be ready to meet you on Purity-02 on August 16th. Thanks for all the help, we really appreciate all the feedback we’ve got from community and media.

Preview version of the game will receive this update tomorrow on 30th of July.

Here is a full list of updates, changes and fixes for the 1.1.0 update:

#Major News:

-added WiFi boxes (for Audiocube)
-added object: audiocube, animation and description
-added new clons behaviour
-added slow-motion effects when using computers, scraps, textlogs, etc.
-improved AI behaviour
-fixed checkpoints

#Minor News:

-added new animations
-added new story notes
-added new audiologs
-changed lift model
-added new textures
-added new audio effects during breathing
-updated character’s behaviour during audiologs
-added new behaviour effects when character is near Phantaruk
-added highlights of the interactive objects (scraps)
-added new flashlight effects
-ballanced flashlight and syringe usage
-fixes bugs related to infection
-added seizure warning

#Changes in UI:

-reduced UI size
-added effects to audiologs
-fixed bugs related to interrupted texts
-fixed bugs causing continous illumination of computer keys
-updated cube placing in the hand during audiologs
-fixed errors related to computer usage
-fixed errors related to moving in the control menu
-fixed errors related to navigating the inventory
-fixed errors related to item desctription
-fixed other minor UI bugs

#Changes in level design:

-fixed bugs related to object collisions
-fixed texture errors
-updated particle effects
-updated AI behaviour
-corrected errors which do not allow level completion
-updated jumpscenes
-fixed bugs related to lighting
-fixed other minor bugs

#Changes in audio:

-ballanced SI volume level
-fixed bugs related to SI statements
-fixed audio effects on levels
-fixed other minor audio bugs

Level design in Phantaruk

Level design is a great thing. Today I want to share some information about locations in Phantaruk and what obstacles you will find while exploring Colonial-02 spaceship.

But, before I get to the heart of the matter, I want to describe current status of the project – I haven’t posted anything for a long time.

devbuild_phantaruk_0.2_sc2

Changes.

In general we decided what Phantaruk really is. Design is already closed and we just make what we want. Phantaruk is going to be a small survival horror game in which player has to run from abandoned spaceship, Colonial-02. An ancient, great evil, Phantaruk, will stand on their way; a monster with one purpose: kill everything.

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