Phantaruk update 1.4.1

Phantaruk update 1.4.1

Phantaruk has just launched this week and we are working on some minor issues reported by the community. This new update fixes a lot of things and brings even more updates to the game.

Here is a full list of updates, changes and fixes for the 1.4.1 update:

#Major news:
-added German language version

#Minor news:
– added improved game save file versioning
– DoF enhanced while listening to audiologs

#Changes in AI:
-improved Phantaruk behaviour
-fixed issue with Phantaruk not showing on some levels
-fixed issue with Phantaruk spawning in front of the player

#Changes in UI / Texts:
-fixed small text issues
-fixed gamma settings issue while using gamepad

#Changes in gameplay:
-fixed object collision issues
-fixed minor AudioCube issues
-fixed issue with flashlight battery status changing between levels
-fixed issue with elevator leaving without the player
-updated the default gamepad controls
-fixed minor achievement issues
-fixed burnt-hand texture issues
-fixed game crash issues
-fixed minor audiolog issues

#Changes in level design:
-updated triggerpoints of some events
-updated location of some of the objects in the game
-fixed issue with flames not damaging the playes on one of the levels
-fixed minor decal issues
-updated the amount of syringes on every level
-added improved minor visuals on the first level

#Changes in audio:
-fixed minor music issues
-fixed minor sound issues

#Changes in animations:
-fixed the tattoo scene blur effect

 

Phantaruk update 1.3.0

Phantaruk update 1.3.0

We are working hard to give you the best experience possible. Our game is more polished than ever but we want to make everything as good as possible and we are working day and night to get Phantaruk ready to meet you. Please take a look at this impressive list of changes.

Here is a full list of updates, changes and fixes for the 1.3.0 update:

#Major news:
-improved performance (game runs in 60 FPS now)
-added Russian language version
-added completely new main menu
-flashlight’s battery bar added to the GUI  

#Minor news:
-sprint bar turns red when you can no longer run
-new eye icon
-added the “start new game” confirmation  

#Changes in AI:
-fixed Phantaruk’s movement issues
-added new sounds while escaping the monster
-fixed clone collision detection issue
-fixed clone no clip issue

#Changes in UI / Texts:
-fixed logs issues
-fixed audiolog text issue
-fixed minor text issues
-changed gamma configuration
-updated credits
-changed active buttons backlight
-changed placement of some in-game logs
-added the technician’s log text
-changed contents of some of the obcjetives
-fixed font issues in the options menu

#Changes in gameplay:
-fixed an issue with the player not being able to lean out the open door
-added explosions graphic effect
-fixed inventory not saving issue
-fixed unlimited sprint issue
-achievements list updated
-added the ability to turn off the flashlight while using computers and keypads
-fixed controller issues

#Changes in level design:
-improved collision detection
-fixed minor scripting issues
-fixed the door keypad no sound issue on level 3
-fixed minor flickering texture issues
-fixed minor lightining issues
-overhaul of the hall of tubues on level 1
-fixed no clip issues
-fixed problems with items that could freeze the player
-updated audiocube locations and ranges
-upated some checkpoint locations
-balanced the number of batteries and syringes on every level
-fixed object LOD issues

#Changes in audio:
-fixed minor sound issues

#Changes in animations:
-balanced the intensity of graphic effects
-added new loading animation

 

Phantaruk update 1.2.0

Phantaruk update 1.2.0

Update 1.2.0 is live and we are just a week away from the release of Phantaruk! We are working hard so you could board the Purity-02 in Phantaruk on August 16th. Thanks for all the help, we really appreciate the feedback we’ve got from community and media!

Here is a full list of updates, changes and fixes for the 1.2.0 update:

#Major News:
-added Polish language version
-added new music
-changed the main menu

#Minor News:
-added the epilepsy warning
-added more notes
-added missing notes
-added flashlight flickering

#Changes in AI:
-fixed issues with monster not appearing correctly
-fixed the spawning issue

#Changes in UI:
-fixed navigating the computers while using a gamepad
-fixed minor typos
-fixed issues with the resolution setting

#Changes in gameplay:
-fixed the wrong pulse status issue
-changed the flashlight’s arc
-fixed audiolog issues
-desks no longer provide complete cover from the monster

#Changes in level design:
-fixed player’s visibility issues
-fixed minor light issues
-fixed flickering textures
-fixed collision detection
-fixed minor issues with player blocking on objects
-fixed inventory issues
-added improved 3d models of various objects

#Changes in audio:
-fixed minor sound issues
-added overall sound balance
-added sound intensity balance
-fixed clone sounds issues

#Changes in Animations:
-fixed opening scene animations
-changed opening logos

Check out Phantaruk on STEAM.

Phantaruk update 1.1.0

Phantaruk update 1.1.0

Update 1.1.0 is live and we are a step closer to the release of our game Phantaruk. We are working hard on fixing bugs and adding new features. We want Phantaruk to be ready to meet you on Purity-02 on August 16th. Thanks for all the help, we really appreciate all the feedback we’ve got from community and media.

Preview version of the game will receive this update tomorrow on 30th of July.

Here is a full list of updates, changes and fixes for the 1.1.0 update:

#Major News:

-added WiFi boxes (for Audiocube)
-added object: audiocube, animation and description
-added new clons behaviour
-added slow-motion effects when using computers, scraps, textlogs, etc.
-improved AI behaviour
-fixed checkpoints

#Minor News:

-added new animations
-added new story notes
-added new audiologs
-changed lift model
-added new textures
-added new audio effects during breathing
-updated character’s behaviour during audiologs
-added new behaviour effects when character is near Phantaruk
-added highlights of the interactive objects (scraps)
-added new flashlight effects
-ballanced flashlight and syringe usage
-fixes bugs related to infection
-added seizure warning

#Changes in UI:

-reduced UI size
-added effects to audiologs
-fixed bugs related to interrupted texts
-fixed bugs causing continous illumination of computer keys
-updated cube placing in the hand during audiologs
-fixed errors related to computer usage
-fixed errors related to moving in the control menu
-fixed errors related to navigating the inventory
-fixed errors related to item desctription
-fixed other minor UI bugs

#Changes in level design:

-fixed bugs related to object collisions
-fixed texture errors
-updated particle effects
-updated AI behaviour
-corrected errors which do not allow level completion
-updated jumpscenes
-fixed bugs related to lighting
-fixed other minor bugs

#Changes in audio:

-ballanced SI volume level
-fixed bugs related to SI statements
-fixed audio effects on levels
-fixed other minor audio bugs

Phantaruk comes out from the shadows

Phantaruk comes out from the shadows

It’s been quite a while since last information about the game Phantaruk which is right now being developed by Cracow Polyslash studio. Time to reveal next secrets related to this project.

„We’ve been working on ‘Phantaruk’ for more than 2 years now. A lot has changed since, we started with the Unreal engine, now we’re on Unity” – said Patryk Polewiak, Polyslash Lead Designer. „Our goal is to create a complete adventure, which will be remembered by the players as mysterious and dark exploration of an abandoned spaceship . The aura of fear and anxiety is what’s the main advantage of Phantaruk.

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The closed beta-tests conducted by Polyslash revealed that the team had managed to achieve set objectives. Game was sent to a group of selected players, and the project met with general praise especially for the well-created atmosphere of horror and great audio track, perfectly suited to the horror climate. Notes given also turned out quite high – the average for quality reached 7/10, for audio – 8/10 and the fear index has been evaluated by the testers for 8/10. The players complained however about poor optimization and certain technical issues.

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„We’re only just beginning our work on Phantaruk’s optimization. It’s just a last step before release.”– said Dawid Cislak, Producer. – „Our beta is just a small piece of the whole game, so we are quite optimistic about the current condition of our project. There’s still a lot of work to do to bring Phantaruk to the point of release, but we can clearly see that the players like the idea and that we’re moving in the right direction.”

Concurrently let us announce that the first public presentation of Phantaruk is coming. You will see the game on our stand during the Digital Dragons in Cracow (May 16-17th, 2016). It will be possible to meet its creators live and exchange opinions. You may also expect some other surprises! We’re waiting for you!

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Phantaruk is an FPP horror game. Action  of  the  game  takes  place  in  the  distant  future.  Humanity  effectively  introduces  the achievements  of  the  idea  of  transhumanism,  a  thought  that  aims  to  create  a  post­human,  a being devoid of our biological weaknesses. Technology and homo sapiens become co­existing terms in one organism. The player lands on board the spaceship Purity­02, which is the cradle of research carried out in this field by H+ Corporation.  The idyll ends when we realize that Purity­02 is an almost completely deserted, deadly trap. A mythical  beast  of  the  mysterious  name Phantaruk roams  the  ship’s  corridor. The  monster  has only one purpose – to kill everything in sight. Every wrong move may end in our death and we never  know  whether  the  mythical  evil  is  lurking  just  around  the  corner.  The  situation  is  not helped by the fact that our hero is infected with a parasite, which causes increasing havoc in our body with every minute. Getting to know the mysteries of Purity­02 will allow the player to carry out his two primary tasks – to survive and escape from the ship.

Phantaruk is Greenlit!

Phantaruk is Greenlit!

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We are happy to announce that ‘Phantaruk’ made it to Steam via Greenlight. In other words – we got Valve’s attention and Gabe’s employees opened the door to release our horror game in their store.

I’ll admit – it wasn’t easy. First days gave us a kick which had to be (and was, in the end) enough to the end of the campaign. However, it turned out that after a momentary boost, which had resulted in 40% of required votes without any advertising, there was a stagnation. In the next 30 days we had to fight for each, single vote. The problem was not that the game wasn’t appreciated enough – almost 60% of people upvoted our project on Greenlight. The truth was simple – people didn’t know about us. ‘Phantaruk’ doesn’t have any catch-phrases or catch-images, the mechanics, which is not very original, won’t appeal to the masses. The basic issue was then the game design which from the beginning hadn’t been set up to sell the product. Luckily, there were (many!) people who liked the atmosphere and the way of building tension in the game (that was its main element).

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What’s more, game media wrote about ‘Phantaruk’, what brought us ca. 10 percentage points more on Greenlight. Each appearance on couple of game websites gave a good result (we recieved great feedback and positive reviews, one below) but also a small disappointment – only 200 votes?

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I don’t want it to look like a “post mortem” text so I’ll just summarize it with some final statistics: we had over 1000 votes, what was 57% needed to get to Top 100. It seems Valve doesn’t always pick games from Top 100 but also doesn’t forget about the rest.

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We hope we’ll deliver you a nice game which will scare you more than once. That’s why I’d like to thank all of you who believed in us and upvoted and therefore helped ‘Phantaruk’ get on Steam.

Thanks from Polyslash team! :)

Level design in Phantaruk

Level design is a great thing. Today I want to share some information about locations in Phantaruk and what obstacles you will find while exploring Colonial-02 spaceship.

But, before I get to the heart of the matter, I want to describe current status of the project – I haven’t posted anything for a long time.

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Changes.

In general we decided what Phantaruk really is. Design is already closed and we just make what we want. Phantaruk is going to be a small survival horror game in which player has to run from abandoned spaceship, Colonial-02. An ancient, great evil, Phantaruk, will stand on their way; a monster with one purpose: kill everything.

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