Digital Entertainment Cluster

Digital Entertainment Cluster

Polyslash has been invited to Digital Entertainment Cluster which is a development initiative of Polish companies in films, art, video games and other areas of digital entertainment and is coordinated by Kraków Technology Park (KPT). Continue reading

Phantaruk update 1.4.1

Phantaruk update 1.4.1

Phantaruk has just launched this week and we are working on some minor issues reported by the community. This new update fixes a lot of things and brings even more updates to the game.

Here is a full list of updates, changes and fixes for the 1.4.1 update:

#Major news:
-added German language version

#Minor news:
– added improved game save file versioning
– DoF enhanced while listening to audiologs

#Changes in AI:
-improved Phantaruk behaviour
-fixed issue with Phantaruk not showing on some levels
-fixed issue with Phantaruk spawning in front of the player

#Changes in UI / Texts:
-fixed small text issues
-fixed gamma settings issue while using gamepad

#Changes in gameplay:
-fixed object collision issues
-fixed minor AudioCube issues
-fixed issue with flashlight battery status changing between levels
-fixed issue with elevator leaving without the player
-updated the default gamepad controls
-fixed minor achievement issues
-fixed burnt-hand texture issues
-fixed game crash issues
-fixed minor audiolog issues

#Changes in level design:
-updated triggerpoints of some events
-updated location of some of the objects in the game
-fixed issue with flames not damaging the playes on one of the levels
-fixed minor decal issues
-updated the amount of syringes on every level
-added improved minor visuals on the first level

#Changes in audio:
-fixed minor music issues
-fixed minor sound issues

#Changes in animations:
-fixed the tattoo scene blur effect


Phantaruk update 1.3.0

Phantaruk update 1.3.0

We are working hard to give you the best experience possible. Our game is more polished than ever but we want to make everything as good as possible and we are working day and night to get Phantaruk ready to meet you. Please take a look at this impressive list of changes.

Here is a full list of updates, changes and fixes for the 1.3.0 update:

#Major news:
-improved performance (game runs in 60 FPS now)
-added Russian language version
-added completely new main menu
-flashlight’s battery bar added to the GUI  

#Minor news:
-sprint bar turns red when you can no longer run
-new eye icon
-added the “start new game” confirmation  

#Changes in AI:
-fixed Phantaruk’s movement issues
-added new sounds while escaping the monster
-fixed clone collision detection issue
-fixed clone no clip issue

#Changes in UI / Texts:
-fixed logs issues
-fixed audiolog text issue
-fixed minor text issues
-changed gamma configuration
-updated credits
-changed active buttons backlight
-changed placement of some in-game logs
-added the technician’s log text
-changed contents of some of the obcjetives
-fixed font issues in the options menu

#Changes in gameplay:
-fixed an issue with the player not being able to lean out the open door
-added explosions graphic effect
-fixed inventory not saving issue
-fixed unlimited sprint issue
-achievements list updated
-added the ability to turn off the flashlight while using computers and keypads
-fixed controller issues

#Changes in level design:
-improved collision detection
-fixed minor scripting issues
-fixed the door keypad no sound issue on level 3
-fixed minor flickering texture issues
-fixed minor lightining issues
-overhaul of the hall of tubues on level 1
-fixed no clip issues
-fixed problems with items that could freeze the player
-updated audiocube locations and ranges
-upated some checkpoint locations
-balanced the number of batteries and syringes on every level
-fixed object LOD issues

#Changes in audio:
-fixed minor sound issues

#Changes in animations:
-balanced the intensity of graphic effects
-added new loading animation


Meet The Team – Greg Wal

Meet The Team – Greg Wal

One of the initial members of Polyslash and the main programmer in the team. He started studying Computational Mathematics on Jagiellonian University but left after three years to create video games. His journey started with being a video game tester for Green Genie Games. After a couple of months, he focused on developing his programming skills while working on Phantaruk. He also turned out to be a very talented young man, who poured his heart and soul into Polyslash’s first project.


Greg also has had experience in different fields of arts, which combined with his technical background, makes him a creative person who stands firmly on the ground at the same time. Although open-minded for crazy ideas, he puts a lot of weight into logic of games and is the only guy in the team who can start a war over a small detail. He hates the term “it’s just a game”. But of course he’s a nice guy! It’s not true at all that Greg was the inspiration to create Phantaruk.

Greg enjoys reading (especially science fiction novels) and playing strategy games. What’s more, he thinks a lot in his free time but nothing productive has evolved from this yet. But you just wait. For real.

Phantaruk update 1.2.0

Phantaruk update 1.2.0

Update 1.2.0 is live and we are just a week away from the release of Phantaruk! We are working hard so you could board the Purity-02 in Phantaruk on August 16th. Thanks for all the help, we really appreciate the feedback we’ve got from community and media!

Here is a full list of updates, changes and fixes for the 1.2.0 update:

#Major News:
-added Polish language version
-added new music
-changed the main menu

#Minor News:
-added the epilepsy warning
-added more notes
-added missing notes
-added flashlight flickering

#Changes in AI:
-fixed issues with monster not appearing correctly
-fixed the spawning issue

#Changes in UI:
-fixed navigating the computers while using a gamepad
-fixed minor typos
-fixed issues with the resolution setting

#Changes in gameplay:
-fixed the wrong pulse status issue
-changed the flashlight’s arc
-fixed audiolog issues
-desks no longer provide complete cover from the monster

#Changes in level design:
-fixed player’s visibility issues
-fixed minor light issues
-fixed flickering textures
-fixed collision detection
-fixed minor issues with player blocking on objects
-fixed inventory issues
-added improved 3d models of various objects

#Changes in audio:
-fixed minor sound issues
-added overall sound balance
-added sound intensity balance
-fixed clone sounds issues

#Changes in Animations:
-fixed opening scene animations
-changed opening logos

Check out Phantaruk on STEAM.

Meet The Team – Dawid Ciślak

Meet The Team – Dawid Ciślak

The other co-founder of Polyslash is a man who travels through time focusing on his two passions – movies and video games. He graduated in film and television from University of Silesia with a degree in film and television production. He has worked on various shorts as a screenwriter and a director. This gave him a great background for making video games.


David is an advocate of deep stories. Combining his passion for movies and video games he wants to create emotional visual experiences. Something between those and beyond. In order to achieve that goal David has always wanted to understand passion of his co-workers. He wants to be empathetic and realistic at the same time. Sometimes he also wants to kill them, especially on Mondays, but hey, they are doing a horror game after all, are they not?

Combining different experiences allows the team to achieve something beyond borders – a truly emotional visual experience.

David started his career in game development at Reality Pump where he’s worked for two years, mostly as a lead cinematic artist. Now, combining his knowledge and that of the rest of the team, a truly intense experience is in their reach.

Phantaruk update 1.1.0

Phantaruk update 1.1.0

Update 1.1.0 is live and we are a step closer to the release of our game Phantaruk. We are working hard on fixing bugs and adding new features. We want Phantaruk to be ready to meet you on Purity-02 on August 16th. Thanks for all the help, we really appreciate all the feedback we’ve got from community and media.

Preview version of the game will receive this update tomorrow on 30th of July.

Here is a full list of updates, changes and fixes for the 1.1.0 update:

#Major News:

-added WiFi boxes (for Audiocube)
-added object: audiocube, animation and description
-added new clons behaviour
-added slow-motion effects when using computers, scraps, textlogs, etc.
-improved AI behaviour
-fixed checkpoints

#Minor News:

-added new animations
-added new story notes
-added new audiologs
-changed lift model
-added new textures
-added new audio effects during breathing
-updated character’s behaviour during audiologs
-added new behaviour effects when character is near Phantaruk
-added highlights of the interactive objects (scraps)
-added new flashlight effects
-ballanced flashlight and syringe usage
-fixes bugs related to infection
-added seizure warning

#Changes in UI:

-reduced UI size
-added effects to audiologs
-fixed bugs related to interrupted texts
-fixed bugs causing continous illumination of computer keys
-updated cube placing in the hand during audiologs
-fixed errors related to computer usage
-fixed errors related to moving in the control menu
-fixed errors related to navigating the inventory
-fixed errors related to item desctription
-fixed other minor UI bugs

#Changes in level design:

-fixed bugs related to object collisions
-fixed texture errors
-updated particle effects
-updated AI behaviour
-corrected errors which do not allow level completion
-updated jumpscenes
-fixed bugs related to lighting
-fixed other minor bugs

#Changes in audio:

-ballanced SI volume level
-fixed bugs related to SI statements
-fixed audio effects on levels
-fixed other minor audio bugs