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Polyslash

Slashing through boredom

Young, creative team.

We are a young and creative team. Our core team consists of people with huge experience in specific fields in game development.

Co-working with talents

We work with talented people from Poland. Our gamedev warriors come from companies such as The Farm 51, Reality Pump, Tate Interactive or Bloober Team .

Looking for innovation

We look for new solutions and technology, using for example Virtual Reality equipment.

Patryk Polewiak

Game Designer, Producer:

I love to create new worlds, characters and locations. Whenever there is a possibility, I try to put a soul in works that I make. It’s the only way to make a new creations special and unique. Most important for me is possibility of learning new things.

Work for hire

We also work with other companies and new technology producers to make games.

Dawid Ciślak

Producer, Writer, Designer

Advocate of deep stories. Traveling through time hand to hand with two passions: film and video games. Gaining experience in that areas gives me one purpose: create emotional visual experiences. Something more than film or video game alone. Something combined, maybe undefined yet. To do so, I’ve always wanted to understand passion of my coworkers, to be empathetic and realistic in one time. Combining theirs different experiences allows to achieve somenthing beyond borders. Truly emotional visual experience.

Greg Wal

Composer, Audio Director, Programmer: 

Beginning of my journey of creating music reaches far into my past, even before I started proper musical education. My long love of classical orchestral music fruited in a specialization in producing original scores and orchestral arrangements, though you can hear some electronic influences in my tracks.

Slashing through boredom

After years of collective experience gained at respected gamedev studios, it’s time to take our carefully sharpened sword out and make a dent in the industry

Kamil Mieszczakowski

3D Artist

Creating a model is the most beautiful thing in 3d artist’s life and its use in-game is a prize for hard work and commitment. Backache, coffee, sleepless nights – these are beauties of 3d graphics I agreed to and which fill huge parts of my life.

Our plan is simple:

Make games that you want to play. And this is how we want to work in game development sector – just by doing what we love doing!