0

Author: Patrick

We. the Revolution

“We. the Revolution” is a game we have been working on for quite some time now. It is a project we have poured our hearts into, and we are polishing it tirelessly to deliver the best, most exciting experience possible.

Read more

The city will burn.

The city will burn. The power over all our lives’ lies in one man’s hands. Is there anyone among us strong-willed enough to stop the bloodshed? We are proud to announce a new project by Polyslash! We will reveal all the details on 1st of March 2017.

Read more

Phantaruk update 1.4.1

Phantaruk has just launched this week and we are working on some minor issues reported by the community. This new update fixes a lot of things and brings even more updates to the game.

Here is a full list of updates, changes and fixes for the 1.4.1 update:

#Major news:
-added German language version

#Minor news:
– added improved game save file versioning
– DoF enhanced while listening to audiologs

#Changes in AI:
-improved Phantaruk behaviour
-fixed issue with Phantaruk not showing on some levels
-fixed issue with Phantaruk spawning in front of the player

#Changes in UI / Texts:
-fixed small text issues
-fixed gamma settings issue while using gamepad

#Changes in gameplay:
-fixed object collision issues
-fixed minor AudioCube issues
-fixed issue with flashlight battery status changing between levels
-fixed issue with elevator leaving without the player
-updated the default gamepad controls
-fixed minor achievement issues
-fixed burnt-hand texture issues
-fixed game crash issues
-fixed minor audiolog issues

#Changes in level design:
-updated triggerpoints of some events
-updated location of some of the objects in the game
-fixed issue with flames not damaging the playes on one of the levels
-fixed minor decal issues
-updated the amount of syringes on every level
-added improved minor visuals on the first level

#Changes in audio:
-fixed minor music issues
-fixed minor sound issues

#Changes in animations:
-fixed the tattoo scene blur effect

 

Phantaruk update 1.3.0

We are working hard to give you the best experience possible. Our game is more polished than ever but we want to make everything as good as possible and we are working day and night to get Phantaruk ready to meet you. Please take a look at this impressive list of changes.

Here is a full list of updates, changes and fixes for the 1.3.0 update:

#Major news:
-improved performance (game runs in 60 FPS now)
-added Russian language version
-added completely new main menu
-flashlight’s battery bar added to the GUI  

#Minor news:
-sprint bar turns red when you can no longer run
-new eye icon
-added the “start new game” confirmation  

#Changes in AI:
-fixed Phantaruk’s movement issues
-added new sounds while escaping the monster
-fixed clone collision detection issue
-fixed clone no clip issue

#Changes in UI / Texts:
-fixed logs issues
-fixed audiolog text issue
-fixed minor text issues
-changed gamma configuration
-updated credits
-changed active buttons backlight
-changed placement of some in-game logs
-added the technician’s log text
-changed contents of some of the obcjetives
-fixed font issues in the options menu

#Changes in gameplay:
-fixed an issue with the player not being able to lean out the open door
-added explosions graphic effect
-fixed inventory not saving issue
-fixed unlimited sprint issue
-achievements list updated
-added the ability to turn off the flashlight while using computers and keypads
-fixed controller issues

#Changes in level design:
-improved collision detection
-fixed minor scripting issues
-fixed the door keypad no sound issue on level 3
-fixed minor flickering texture issues
-fixed minor lightining issues
-overhaul of the hall of tubues on level 1
-fixed no clip issues
-fixed problems with items that could freeze the player
-updated audiocube locations and ranges
-upated some checkpoint locations
-balanced the number of batteries and syringes on every level
-fixed object LOD issues

#Changes in audio:
-fixed minor sound issues

#Changes in animations:
-balanced the intensity of graphic effects
-added new loading animation

 

Meet The Team – Greg Wal

One of the initial members of Polyslash and the main programmer in the team. He started studying Computational Mathematics on Jagiellonian University but left after three years to create video games. His journey started with being a video game tester for Green Genie Games. After a couple of months, he focused on developing his programming skills while working on Phantaruk. He also turned out to be a very talented young man, who poured his heart and soul into Polyslash’s first project.

Greg_W

Greg also has had experience in different fields of arts, which combined with his technical background, makes him a creative person who stands firmly on the ground at the same time. Although open-minded for crazy ideas, he puts a lot of weight into logic of games and is the only guy in the team who can start a war over a small detail. He hates the term “it’s just a game”. But of course he’s a nice guy! It’s not true at all that Greg was the inspiration to create Phantaruk.

Greg enjoys reading (especially science fiction novels) and playing strategy games. What’s more, he thinks a lot in his free time but nothing productive has evolved from this yet. But you just wait. For real.