Polyslash is a small video game studio, located in Cracow, Poland. The core team is made up of people with broad and varied experience - we have worked in places such as The Farm 51, Reality Pump, or Bloober Team.
Our mission is to make games with unique visual style and deep immersive story that will sink you in. Just grab a coffee, sit comfortably and get into the uncommon worlds created by us.
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Harmony of mutual emotions makes the relationship with the player special - it's consistency of experiencing passion accumulated in each pixel of the art we create.
We believe that video games are art, and we create them as such: with passion, devotion, and lots of energy drinks.
I love to forge new ideas. But the only way to unleash and improve your concepts is to work with other indyviduals, and Polyslash is full of weird people.
Everything we do is for the sake of story - every word, every piece of art, and even every line of code.
We. the Revolution
Paris, the times of the French Revolution. The Player controls a Judge– an alcoholic and a gambler - of The Revolutionary Tribunal. His objective is to preside over court proceedings, judging people brought in front of him– revolutionaries and their enemies, criminals and ordinary citizens.
Along the couse of the story, the protagonist will be expanding his influence over XVIIIth-century Paris, but at the same time will be forced to fight for the lives of his family and his own.
We. The Revolution developed by Polyslash, is an interesting and unique combination of genres. Research mechanics, adventure elements, court drama ... And let's not forget the moral options that do not allow you to sleep at night.
Phantaruk combines survival horror with adventure and stealth mechanics. Expect true shivers down your spine as you fight for your life not only facing the dangers of the Purity-02 spaceship, but most of all - when you try to get rid of toxins continually destroying you from the inside.